Some people must think I’m a superhero junkie. Here at
TeeVee, I seem to write almost
exclusively about the day-glo spandex set: Birds of
Prey, Teen Titans,
Tarzan. (OK,
the ape-man lacked spandex.) I could understand someone forming the
perception I’m a pale, asthmatic shut-in eagerly ordering large
batches of archival acetate dust jackets to preserve my untouched
first-run copies of Sandman, Swamp Thing, and Richie
Rich.
Well, it ain’t entirely true. (Wheeze, cough.) I own exactly one
comic book. (It was a gift, all right?)
And most of the comic books I have read? Didn’t like ‘em.
All because of Super Friends.
For TeeVee’s age-challenged readers, Super
Friends was an awful Hanna-Barbera animated television series
featuring DC Comics’ Big Three
(Superman, Batman & Robin, and Wonder Woman), Aquaman, cameos
from various second-tier DC heroes (like Firestorm, Green Lantern,
Apache Chief, and Hawkman) with The Dorks bringing up the rear. The
Dorks changed from season to season — sometimes teenagers wanting to
be heroes, sometimes grapejuice-colored teens — but we’ll just note
that their main contribution to popular culture is the phrase
Wondertwin powers activate!
I feel dirty just typing that.
When Cartoon Network announced it was making a new
animated series called Justice League (the comic series upon which
Super Friends was based), I was less than enthused. But it was being
produced by Bruce Timm and some of the principals who’d pulled off
the often-outstanding animated Superman and various Batman series in
recent years, and so I held out some hope. Nonetheless, the first season of
Justice League was a bit of a mess: long
stories, poorly defined characters,
and a preposterous scale caused by the outlandish power of
Superman and his friends.
But something special happened with Justice League’s second
season. Suddenly the characters took center stage.
Internal tensions surfaced, until some members hardly spoke to each
other. We discovered Batman silently admires Superman, but — always
anticipating — has been ready to take him out should the need arise.
Superman’s grimmer: we learn he sometimes
thinks things would be simpler if he just, you know, took over the
world. One of the League’s opponents is just a normal guy with a
gizmo, not some arch-villain bent on multi-dimensional domination.
Wonder Woman considers all men (save Superman) inferior, but she
meets the ever-suave Bruce Wayne and
suddenly she and Batman have this certain undefined, um,
subtext. Beneath Flash’s corny wisecracks we start to see him
as the moral compass of the League — and that he’s learning from
Batman, of all people. Hawkgirl mourns the death(!) of simpleton
villain Solomon Grundy; J’onn J’onzz comes to terms with
being alone
amongst strangers, and — surprise of surprises — romance
blooms between Green Lantern and Hawkgirl.
Watching
Justice League’s second season, I forgot about
Super Friends: these are great characters in gripping
stories, almost all of which have real-world implications and
overtones which leave you thinking. Great stuff.
And now, Cartoon Network brings us Justice League
Unlimited. It’s sort of Justice League’s
third season, and it’s sort of an all-new show. And I’m starting to
have Super Friends flashbacks.
See, the new Justice League features not its original seven
world-saving members, but as many as seventy. Superman’s
in
charge; J’onn J’onnz will coordinate everything from
orbit, assigning and dispatching appropriately-powered teams of
heroes to cope with emergencies as they arise. Everyone else serves
as guest-stars-on-demand.
Each episode (and, except for the season finale, they'll all be
standalone half-hours, not the multi-part arcs of
previous seasons) now
features one or more of the Justice League’s core
characters (Superman, Wonder Woman, Batman, and/or Green Lantern)
combined with new faces from DC’s enormous stable of
second-, third-, and fourth-string costumed freaks. On one hand, this
could be a good thing: characters like Captain Atom, Hawk & Dove, Booster
Gold, The
Question, Green
Arrow, and Zatanna are unlikely
to see screen time any other way.
On the other hand… uh, screen time for who? Isn’t Captain
Atom (voiced by CSI’s George Eads) the guy who can
shrink down really tiny? Or was that The Atom (voiced by
Scrubs' John C. McGinley)? And
who’s Atom
Smasher?
So much for character development.
Even in a comic-based series, I want to see characters, settings,
and stories develop. For one thing, it makes a story more realistic.
Ongoing
development not only expands the types of stories you can tell, but
it’s also what keeps an audience hooked in for the long term. Dickens
didn’t become a famous novelist because each of his serialized
chapters were self-contained wonders; rather, readers couldn’t wait
to find out what happened next! Similarly, Guiding Light
hasn’t been on TV since 1952 because episodes stand by themselves.
If I were running Cartoon Network, I can see how Justice
League presented a problem. For the targeted demographic —
kids — the show might become a never-watched Purgatory of
too-long, nonsensical episodes: viewers were more likely to stumble
into into the second or third part of an arc than to catch all the
parts in a row.
With Justice League Unlimited, that problem's solved.
For kids, the end result is engaging: episodes move fast, feature lots
of action, and the characters are reasonably iconic. Green Arrow is a
high-tech Robin Hood; Green Lantern is grumpy; Captain Atom, um,
blows up; and
Supergirl is Superman’s younger cousin, and, like, ya know, blonde
and in a miniskirt, right?
Where Justice League Unlimited takes a big risk is
in straying from established, recognizable characters to give some
limelight to lesser-known DC heroes, in addition to
villains-of-the-week. Most viewers will recognize the Big Three, but
Zatanna? The Question? Booster Gold? The Atom? These characters will
each appear in upcoming JLU episodes, but even hardcore
comics fans may not have seen them before.
Instead, most viewers are going to have to be carried along with the
iconic-verging-on-clichéd appearances and behaviors of
better-known Justice League members and hopefully-engaging stories.
Timm and company have more than proven they’re capable of
handling superheroes and crafting engaging half-hour stories. My
worry is that, with original Justice Leaguers now serving
primarily as familiar elements to provide consistency between
episodes, the universe of Justice League Unlimited will
become static. The individual episodes may stand by themselves — and
even be absorbing — but unless the story builds somewhere, the
universe changes, and the gargantuan scale of events typical of
Justice League stories have some consequences, the mere presence of
the Big Three will not be enough to sustain an audience’s
interest —
or mine! After all, the Big Three were in Super Friends
too. They may not have had a way-cool computer-generated Invisible
Jet for Wonder Woman, but, heck, the Super Friends once went to Oz.
Now that’s a frickin’ alternate universe.
If none of these
Justice League Unlimited episodes are going to count for
anything, I say, let’s send The Flash and, oh, say, The Elongated
Man over to Law & Order. Or, better yet, send
Darkseid to Teletubbies. That’d be engaging... for
about ten seconds.